3.22.0
Star Citizen Alpha 3.22.0a
LIVEPointJanuary 26, 2024
Bug Fixes(32)
- Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers
- Using a tractor beam to move ships should no longer severely impact client framerate
- Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination
- Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam
- Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison
- Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat
- Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage
- The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity
- Landing pad turrets at Security Post Kareah should no longer despawn when streamed out
- Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills
- Fixed an issue that could cause Undersuits to be permanently lost when equipping armor
- Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time
- Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout
- Players should now be able to correctly press charges when ship is being towed by another player without permission
- Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting
- Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player
- Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians
- IFFI Container code on Lieutenant’s tablet should no longer display as “0”
- Fixed an issue that could cause the island boss not to spawn
- Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location
- Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed
- Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning
- Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission
- Fixed multiple floating loot boxes located on Admin Center platforms
- Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard
- Fixed an issue causing Siege FPS AI to not leave their open spawn closets
- Anti Air (AA) should now correctly shutdown after disabling IFFI
- AI will occasionally slide when moving in and out of cover
- Spawn closets located at the Barge should now spawn FPS AI correctly
- Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards
- Players should no longer be able to fly Crusader Ships out of the mission area
- Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform
Technical(4)
- Fixed 4 Client Crashes
- Fixed 10 Server Crashes
- Fixed a Server Deadlock
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Known Issues(24)
- The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
- The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
- PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
- Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
- Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
- Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
- Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
- Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
- PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
- PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
- Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
- PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
- Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
- PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
- Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
- Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
- Feature Updates
- Locations
- Increased Damage Output and Health of Defense Turrets Around the PU
- Gameplay
- Bounty Ship Cargo Balance Pass
- NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance.
- Ships and Vehicles
- San’tok.yai Audio Polish Pass